The player owed puts one of their Bases in Its placel If you owe another player, keep your cash and remove your highest-placed Base from the board. If you owe the Bank, keep any cash you do have and remove your highest-placed Base. If you don't roll a double by your third turn in Jail, pay 100 Credits and use your last roll to move as normal. You can use up to three turns to try for a double. If you do, you're freel Use the roll to move. Pay 100 Credits to the Bank at the start of your next turn, then roll and move as normal. You cannot collect any rent or take part in auctions while you're In Jail. Do not pass GO.ĭo not collect 200 Credits. Move your token to the In Jail space immediately. Take a load off and recharge your power couplings. Pop your token on the Just Visiting section.ĭo nothing. Replace any existing Base on the board, returning that player's Base to the Bank. Take one of your Bases from the Bank and use it to either: If you pass GO while in Hyperdrive, do not collect 200 Credits. If all the spaces are owned in that zone, you can make a bigger leap to any unowned space in the next zone, and the next if necessary. Move to any unowned planet space between you and the next Hyperdrive space. If you run out of cards, shuffle the discard piles to create new Rebel and Empire decks. Just say no! cards can be played at any time to cancel any player's action against youl If that player has another Just say no! card, they can use It to cancel yours sorry!ĭiscard used Force and Chance cards face up. Remember: Don't forget the cards in your hand from the start of the game. Watch out! The owner must ask for the rent before the next player rolls the dice you snooze, you lose! Out of money to pay the rent? Turn to page 9 for instructions. If the owner Is an enemy, you must pay the full rent. Rent Is shown on the planet Itself next to the owned hexagonal Base space, but the amount you have to pay depends on which side the owner is on. Anyone can Increase the bid (even the player who originally landed on the space). If you don't want to buy it, the Banker must auction it. Make sure the Base has your symbol face up to show you own it! To buy it, pay the price shown on the outer board space, then put one of your Bases on to the linked hexagonal space on the planet itself. You must either buy or auction any unowned planet space. Start playing! That's all you need to know, so get going! Look up the spaces as you land on them. Watch out! If you roll a double three times in the same turn, you must Go To Jail! If you rolled a double, move, then roll and move again. Where did you land? Check The Board Spaces section of this guide. Move your token forward that number of spaces. In case of any draws, the balance of power Is tipped by the highest-placed Base. The player with the most Bases on the winning side is the ultimate winner! Once every planet on the board has Bases built on it, the side with the most Bases wins, Rebel or Empire. The solo player always goes first and takes six Rebel or Empire Force cards at the beginning of the game, depending on their chosen side. Keep the rest of the money in the plastic tray as the Bank. The Banker can play too, but must keep their money separate from the Bank's.
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