The demo starts out with a cinematic that features exceptionally realistic digital humans, before morphing into a fast-paced interactive experience of car chases and third-person shooter action.Īll of this takes place in a huge, bustling, and explorable open-world city that - like the simulated world of The Matrix - is incredibly rich and complex, Epic said. With Wachowski and many of the original crew on board, the team set out to create a demo with Unreal Engine 5 that’s nothing short of spectacular: an experience that merges art forms in exciting new ways. While the movie doesn’t use Unreal Engine 5, there is a small scene (with a dojo) in the film that was built with the engine. Whatever the future of cinematic storytelling, Epic will play no small part in its evolution.” Building the demo ![]() The Epic sandbox is pretty special because they love experimenting and dreaming big. ![]() He added, “Keanu, Carrie, and I had a blast making this demo. It’s mind-boggling how far games have come in twenty years.” “And holy shit, what a sandbox it is! I imagine the first company to build an actual Matrix - a fully immersive, persistent world - will be a game company and Epic is certainly paving the way there. “When I told them I was making another Matrix film, they suggested I come and play in the Epic sandbox,” said Wachowski, in a statement. Wachowski, Libreri, and Gaeta have been friends since the days of the original trilogy of The Matrix. The project reunited many of the crew that worked on the seminal The Matrix trilogy, including James McTeigue, Kym Barrett, John Gaeta, Libreri, Jerome Platteaux, George Borshukov, and Michael F Gay, in collaboration with teams across both Epic Games and partners, such as SideFX, Evil Eye Pictures, The Coalition, WetaFX (formerly Weta Digital), and many others. Written and cinematically directed by Lana Wachowski, it features Reeves and Moss reprising their roles as Neo and Trinity and - in a reality-flipping twist - also playing themselves. This boundary-pushing technical demo is an original concept set within the world of Warner Bros’ The Matrix. “When Neo opens his eye, that’s Unreal,” he said.Īnd it runs on consoles, not a supercomputer. The Matrix Awakens: An Unreal Engine 5 Experience is now available to download for free on PlayStation 5 and Xbox Series X/S. Libreri proceeded to show the polygons behind the scenes to show what was real or not, like the opening scene. “Everybody is looking at the teaser and debating what’s real or not.” Some of it is computer generated,” Libreri said. As Moss says in the video, faces and bodies change as easily as we change clothes. There were plenty of times I did a double-take and thought I was seeing reality, only to have Libreri say it was animated. The actors joke that it was thrown in to have something sexy for the marketing people. It goes on like this, showing action scenes in a city, but it’s all animated. Again, this scene if entirely animated, but I thought it was video of the real actors. And then we shift to a scene of Morpheus, young Neo, and the modern Reeves. It shifts to the “bullet time” video from the original movie, and the older Reeves of today walks into the scene. It looks like video from the movie, but it is entirely computer-generated, as Epic’s team painstakingly re-created that scene. The eight-minute demo shows the first scene from the original movie starting with a young Thomas “Neo” Anderson (Reeves) with his face lying on a desk. So what we wanted to really lean into this concept of The Matrix is about the simulated universe. It’s all procedurally exploding because when a car gets impacted, it gets deformed, it will shatter its glass. When you see the cars exploring, that’s not us adding explosions, where we animate it by hand. ![]() If anybody wants to do a racing game in that city, they will be able to use all the blueprints, all the gameplay logic, all the AI, all the destructible cars. ![]() “We’re giving away that city without Neo and Trinity,” Libreri said. There is a freeway chase scene where you can shoot the tires out of Agent Smith cars chasing you. The simulation of the city - the 35,000 walking pedestrians who look like real people - just keeps functioning in a procedural way as you move the camera through the 3D space. “We built a whole city for this, as we’ve been working on new techniques, new streaming, new world management systems that allow you to build a whole city,” Libreri said. Kim Libreri, chief technology officer at Epic Games, said in an interview with GamesBeat that the idea was to show people a glimpse of the future of interactive entertainment and storytelling that is possible with Unreal Engine 5.
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